start: random 60 / 5 + speedx' store random 60 / 5 + speedy' store main jump
ss: drop
main: collision run if x 200 > negx if energy 140 > shoot collision run if if radar junk if y 200 > negy collision run if if x 100 < posx if energy 75 < collision run if mn if y 100 < posy if main jump
negx: random -60 / 5 - speedx' store return
negy: random -60 / 5 - speedy' store return
posx: random 60 / 5 + speedx' store return
posy: random 60 / 5 + speedy' store return
mn: drop
man: collision run if x 200 > ngx if y 200 > ngy collision run if if x 100 < psx if energy 100 > collision run if ss if y 100 < psy if man jump
ngx: random -60 / 1 - speedx' store return
ngy: random -60 / 1 - speedy' store return
psx: random 60 / 1 + speedx' store return
psy: random 60 / 1 + speedy' store return
shoot: 20 missile' store return
run:speedx chs speedx' store speedy chs speedy' store return